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Server Update 10/3/2012

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New server update is running as we post. Should be back up in a few minutes.

[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]The changelog for the update is as follows:[/size][/font][/color]

[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2][ Minor Fixes ][/size][/font][/color]

[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]Matchmaking[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Reduced time required for confirming match when searching for competitive players and servers.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Improved overall search times in competitive queue mode.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Added a client message when the wamup period ends.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Extended competitive match warmup period to 90 seconds.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Message of the day will automatically dismiss itself when competitive match starts.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Added an explanation to competitive cooldown timer for clients.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Added a condition to apply competitive cooldown to players who have disconnected from the match.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Implemented scaling cooldown periods for repeat incidences.[/size][/font][/color]

[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]Vertigo[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Clipped off various tiny ledges[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Made small props protruding from walls non-solid[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Fixed visible nodraw in ceiling hole[/size][/font][/color]

[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]Misc[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.[/size][/font][/color]
[color=#CFD7F2][font=Tahoma, Verdana, Arial, Helvetica, sans-serif][size=2]-The chat now displays when the warmup has ended, just like when it is in progress.[/size][/font][/color]

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