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Patch Notes for v0.5.1524


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Damn, got excited, thought it was tier 3 getting released....

[color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=1][background=rgb(3, 11, 24)][b]Gameplay Changes[/b][/background][/size][/font][/color]
[*]New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
[*]Warpaint patterns are now available even without a custom warpaint.
[*]You will now be alerted to what award you've unlocked when completing an achievement.
[*]Chosen should fire more often with higher accuracy.
[*]Hellclaw health increased to 1450 up from 1250.
[*]Thumping near the melding should be slightly easier than before.
[*]More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
[*]Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
[*]Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
[*]Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
[*]Blackwater Harvester will now properly give out basalt.
[*]Re-enabled basalt blending in manufacturing station.
[*]Players will no longer be kicked for being AFK if they are queued for PvP in open world.
[*]Secondary weapons once again have limited ammo.
[color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=1][background=rgb(3, 11, 24)][b]Bug Fixes[/b][/background][/size][/font][/color]
[*]Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
[*]Fixed issues where a team would get over backfilled (6v5 on TDM).
[*]Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
[*]Fixed a memory leak on matchmaking servers.
[*]Players should no longer go invisible after respawning
[*]Terrain should no longer appear invisible after respawning.
[*]Multiple performance optimizations.
[*]Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
[*]Fixes for the garage erroring out due to "missing items".
[*]Fixed bug that showed self heals displaying twice in 3rd person.
[*]Fixed some client-side crashes.
[*]Fixed an issue with squad challenges that would prevent the match from starting.
[*]Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
[*]Fixed issues on Orbital Comm Tower that would not identify the correct winner.
[*]Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
[*]Fixed infinite glider exploit. Sorry.
[color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=4][background=rgb(3, 11, 24)]Binary diff patch is approximately 13 megabytes.[/background][/size][/font][/color]

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