Gln Posted January 11, 2013 Share Posted January 11, 2013 Damn, got excited, thought it was tier 3 getting released.... [color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=1][background=rgb(3, 11, 24)][b]Gameplay Changes[/b][/background][/size][/font][/color] [list] [*]New "Mouth" category for New You allowing for gas masks and other items that are not full-face. [*]Warpaint patterns are now available even without a custom warpaint. [*]You will now be alerted to what award you've unlocked when completing an achievement. [*]Chosen should fire more often with higher accuracy. [*]Hellclaw health increased to 1450 up from 1250. [*]Thumping near the melding should be slightly easier than before. [*]More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks. [*]Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive) [*]Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively. [*]Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing. [*]Blackwater Harvester will now properly give out basalt. [*]Re-enabled basalt blending in manufacturing station. [*]Players will no longer be kicked for being AFK if they are queued for PvP in open world. [*]Secondary weapons once again have limited ammo. [/list] [color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=1][background=rgb(3, 11, 24)][b]Bug Fixes[/b][/background][/size][/font][/color] [list] [*]Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa) [*]Fixed issues where a team would get over backfilled (6v5 on TDM). [*]Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch. [*]Fixed a memory leak on matchmaking servers. [*]Players should no longer go invisible after respawning [*]Terrain should no longer appear invisible after respawning. [*]Multiple performance optimizations. [*]Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes. [*]Fixes for the garage erroring out due to "missing items". [*]Fixed bug that showed self heals displaying twice in 3rd person. [*]Fixed some client-side crashes. [*]Fixed an issue with squad challenges that would prevent the match from starting. [*]Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended. [*]Fixed issues on Orbital Comm Tower that would not identify the correct winner. [*]Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins. [*]Fixed infinite glider exploit. Sorry. [/list] [color=#CCCCCC][font=Georgia, 'Times New Roman', Times, serif][size=4][background=rgb(3, 11, 24)]Binary diff patch is approximately 13 megabytes.[/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
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