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Showing results for tags 'counter-strike'.
Had a hell of a time trying to figure out how to make it so that sv_alltalk is off while you are alive but then when you die you can talk with anyone else that is dead (both teams). Finally got it figured out and it *should* be working on the OSG server. I assumed it would be handled by either sv_alltalk or sv_deadtalk server commands. Come to find out they don't have the function built in. It's handled by source mod sm_deadtalk. Here is how all 3 work. [b]sv_alltalk "[/b][b]0"[/b] Dead - Can hear everyone on their team but only talk to dead players on their team Living - Can only hear living players on their team. [b]sv_alltalk "1[/b][b]"[/b] Dead - Can hear everyone on both teams and can talk to anyone living or dead on both teams. Living - Can hear both dead and living players on both teams. [b]sv_deadtalk "0"[/b] Dead - Can hear everyone on their team but only talk to dead players on their team [b]sv_deadtalk "1"[/b] Dead - Can talk to the living in chat and voice of their own team. [b]sm_deadtalk = "0"[/b] Off [b]sm_deadtalk = "1"[/b] Dead - Can talk to only dead on either team [b]sm_deadtalk = "2"[/b] Dead - Can talk to living and dead players
Was just reading into the game a little more and I see there will be different game modes. Sounds like some modders may not have as much to do as Arms race will replace deathmatch mod and demolition will replace gungame mod. Global Offensive is planned to launch with Bomb Defusal, Hostage Rescue, and two new game modes called Arms Race and Demolition. These new modes are collectively referred to as "Arsenal mode" and are based on the popular gungame mod for Counter Strike and Counter Strike: Source. Unlike other game modes Arms Race is a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game. Demolition is a round based mode that removes weapon and equipment purchasing, instead challenging players by giving a set of progressively weaker weapons for each kill. Global Offensive adds new weapons and equipment not seen in previous installments, most notably the Molotov cocktail which temporarily covers a small area in fire, making it impossible to pass through without taking damage.