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Found 25 results

  1. Basically updating the crosshair. Pretty c00L White crosshair incoming. http://osgamers.net/csgo-update-522-2
  2. http://store.steampowered.com/app/730/ I would imagine all of us that are on this forum have the game, but just in case you don't or you want to gift a copy to a friend. Also, this is an opportunity to see an influx of gamers coming to the game to check it out this weekend. I probably won't be able to be on tonight because of a banquet and concert back to back from 5pm-9:30pm, but I definitely plan on trying to populate the server this weekend. Let's do this and get the place jumping!
  3. I think we've all seen a few kill cams that we just had to take screenshots of. Post your cool kill cams here. Here are the ones I found:
  4. Finally a player made one is released. It's a good map but I'm trying to convince him that he needs to create the navigation images and loading screen. If you have a GameBanana account please comment asking him for the same things. If so I will add it to the map rotation. [url="http://gamebanana.com/csgo/maps/168855"]http://gamebanana.com/csgo/maps/168855[/url]
  5. Added de_season to the server.
  6. Still working on the betting mod. Having some issues and until the developer updates it and fixes for CS:GO we will have to wait. I've contacted him. Some issues I've found: -My server has max money set to 16, but if I win a bet that will give me over that I can have over 16k money. -If I bet then play a bot the bot wins/loses my money versus me. -If I bet all and lose it takes all my money, but then I still get money for losing the round after that.
  7. I liked de_cbble in css, i'd like to see it in the rotation. This looks like a really good remake, can we test it out please. [url="http://www.cssmixes.eu/forum/topic/34395"]http://www.cssmixes....rum/topic/34395[/url] video [url="http://forums.steampowered.com/forums/showthread.php?t=2951937"]http://forums.steamp...d.php?t=2951937[/url] dl link
  8. Kinda crazy we rank in the top 100 servers for CS:GO that are tracked now by gametracker.com. I know there are a few thousand they track at least. [url="http://www.gametracker.com/server_info/68.232.173.23:27768/"]http://www.gametracker.com/server_info/68.232.173.23:27768/[/url]
  9. Anyone else ever take screenshots of when they are killed, never looked at it much but today snapped a few, cool feature. [attachment=66:2012-10-08_00001.jpg] [attachment=67:2012-10-09_00001.jpg]
  10. Since Valve has yet to release a CS:GO version of the map cs_Militia there is one being created from the Counter-Strike 1.6 version of the map by a player. Looks good so far. [attachment=12:cs_militia 1.jpg] [attachment=13:cs_militia 2.jpg] [attachment=14:cs_militia 3.jpg] [attachment=15:cs_militia 4.jpg] [attachment=16:cs_militia 5.jpg] [attachment=17:cs_militia 6.jpg] [attachment=18:cs_militia 7.jpg] [attachment=19:cs_militia 8.jpg] [attachment=20:cs_militia 9.jpg]
  11. Looks like [url="http://osgamers.net/protect-the-vip-for-csgo/"]CS:GO VIP maps[/url] are in the works, these should be fun, haven't played a [url="http://osgamers.net/protect-the-vip-for-csgo/"]"Protect the VIP"[/url] map since 1.6. [attachment=45:Protect the VIP CS GO.jpg]
  12. There is now an AFK Manager in place. It's moves AFK's to spec then kicks after a longer period of time. All admins are immune.
  13. Had a hell of a time trying to figure out how to make it so that sv_alltalk is off while you are alive but then when you die you can talk with anyone else that is dead (both teams). Finally got it figured out and it *should* be working on the OSG server. I assumed it would be handled by either sv_alltalk or sv_deadtalk server commands. Come to find out they don't have the function built in. It's handled by source mod sm_deadtalk. Here is how all 3 work. [b]sv_alltalk "[/b][b]0"[/b] Dead - Can hear everyone on their team but only talk to dead players on their team Living - Can only hear living players on their team. [b]sv_alltalk "1[/b][b]"[/b] Dead - Can hear everyone on both teams and can talk to anyone living or dead on both teams. Living - Can hear both dead and living players on both teams. [b]sv_deadtalk "0"[/b] Dead - Can hear everyone on their team but only talk to dead players on their team [b]sv_deadtalk "1"[/b] Dead - Can talk to the living in chat and voice of their own team. [b]sm_deadtalk = "0"[/b] Off [b]sm_deadtalk = "1"[/b] Dead - Can talk to only dead on either team [b]sm_deadtalk = "2"[/b] Dead - Can talk to living and dead players
  14. This is an article I read on [url="http://www.radclan.net/showthread.php?5423-Setting-the-Right-Rate-Settings-for-The-R-A-D-gt-CSGO-Server"]another website[/url], great information though so I thought I would share [b][color=#ff0000]EDIT: These are for a 100 Tic Server, if you are on a 60 Tic server see the 2nd post.[/color][/b] Following these instructions will help improve your gameplay experience with this server, most importantly involving hit registry. These instructions apply for most people. If you have a decent broadband connection, these settings should be optimal for you, and they shouldn't hurt you at all for playing on other servers. [list=1] [*]Open the console. [list] [*]To enable the console, hit Escape. Go to Options --> Keyboard --> Advanced. Check "Enable Developer Console". [*]To open the console, hit the backtick ( ` ) key. It's the key with the tilde ( ~ ) on it, above Tab, next to 1. [/list] [*]Type the following commands individually. Hit Enter after each command. [list] [*]cl_cmdrate 101 [*]cl_updaterate 101 [*]cl_interp 0 [*]cl_interp_ratio 1 [*]fps_max 121 [/list] [*]Close the console (the same way you opened it). [/list] You may want to put the above commands in your configs, because cl_interp often gets reset when the game is reloaded. The simplest way is to put all 4 commands in a text file, one on each line. Rename the text file to autoexec.cfg and put it in your Counter-Strike: Source config directory. An example of this location for many people is C:\Program Files (x86)\Steam\steamapps\johnsmith\counter-strike source\cstrike\cfg. Make sure you have "Hide extensions for known file types" unchecked in Windows' "Folder Options" --> "View" tab. How To Know It's Working Right To verify the above settings and make tweaks if necessary, do the following:[list=1] [*]Open the console (as explained above). [*]Type net_graph 3 . Hit Enter. Close the console. [*]Look at the network graph at the bottom-right of your screen. If your lerp is 10.0 ms, you've very likely entered the correct commands as described above. If not, try again. [*]Keep an eye on choke and loss in the network graph. Play a round or two, keeping a mental note of both of them. Pay special attention to encounters with enemy players, especially when you near groups of them. [*]If you had any loss, at all, go back into the console and enter the command cl_interp_ratio 2 . Your loss won't go away, but you'll have a more ideal setting to compensate for it. If your loss is really high (consistently 2 or above or spiking to even higher numbers regularly), get a better connection. [*]If you had a choke greater than about 5 at any point, or your choke is consistently higher than 0, go back into the console and enter the command cl_updaterate 90. If your choke goes down to good levels, you're good. If not, keep lowering it (increments of 10 are good) until it does. If your choke never goes down to reasonable levels, get a better connection. [*]If you want to get rid of the network graph, open the console. Type net_graph 0 and hit Enter. [/list] Why Do This At All? This server runs at a 100 tickrate. This means it updates 100 times every second with new information about what's going on in the game. Most servers run at 66 tick, as this is the rate Valve forces Counter-Strike: Source to normally run at, the same as all other Orange Box Source engine games. We use a plugin to allow this server to run at 100 tick. Because our server runs at a higher tickrate than the default, it always has more up-to-date information to work with about who hit who, where each person is, where they were hit, etc. By using the right settings, you'll have a much better gameplay experience because your shots will register more accurately, and the game should feel smoother in general. Why Those Specific Settings? (Technical) cl_cmdrate and cl_updaterate The server can process up to 100 updates per second. With a cl_cmdrate of 100, your game client will send the server 100 snapshots of information about its current situation every second. With cl_updaterate 100, the server will give your client 100 updates about the rest of the game every second. Any lower would be using less than the full potential the server and your game can use to make decisions. Any higher would be pointless, as the server can process a maximum of 100 updates a second. cl_interp cl_interp sets the minimum value for your client-side linear interpolation (LERP). Setting it to 0 disables the minimum, allowing cl_interp_ratio to manage your LERP value. cl_interp_ratio The game calculates your client-side linear interpolation (LERP) based on the following formula: Interp_Ratio/Update_Rate. If your cl_interp value is greater than this value, it will be used instead. It uses the actual values, taking into account limits the server puts on you client, not necessarily exactly based on your cl_updaterate and cl_interp_ratio. For example, if your update rate is 100, and your interp. ratio is 1, your LERP will be 1/100, or 0.01 seconds (10ms). By default, a Counter-Strike: Source client runs at an update rate of 20 snapshots per second (assuming the server doesn't have sv_minupdaterate set to something higher, as we do). It also has a default cl_interp of 0.1 (100ms). Since 20 snapshots per second means there is a snapshot sent to your client every 50ms in this case, a LERP of 100ms means that in addition to the current snapshot, there are always 2 extra snapshots your client keeps around to interpolate between in case it loses one. For someone with a lame connection (one that has packet loss between the client and the server, shown as "loss" in net_graph 3), this is a pretty safe setting. If you lose a packet, it won't be too big of a deal, because your client can interpolate between the other 2 snapshots in order to show you something reasonable on your screen. This default setting corresponds to a cl_interp_ratio of 2. If you were to run the default of cl_interp 0.1 while running with an update rate of 100, your client would be saving 10 extra snapshots instead of the default 2. This is way overkill, and if you had 10 loss (10 lost snapshots per second), you'd be pretty well screwed anyway, and LERP would be the last of your problems. If you set your cl_interp_ratio to 2, you'll always have 2 extra snapshots (20ms LERP at 100 update rate) to work with. Since most people don't have loss (and if you have loss, you should probably be getting a better connection anyway), most people will have the best experience with cl_interp_ratio 1. This means you only have 1 snapshot to work with in the case 1 is lost. Since 2 snapshots are required to interpolate between in cases, this means that your client will have no interpolation delay at the expense of not being resilient in the case your connection does actually get loss. As this concept is hard to understand/explain, it may be helpful to study the graphic in the [url="http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Entity_interpolation"]Entity interpolation section[/url] of the Source Multiplayer Networking article on the Valve Developer Community. In short, set cl_interp_ratio to 1 if you don't have loss. Set it to 2 if you do have loss.
  15. This plugin was made for CS:Source, but works with CS:GO as I just tested on our server. Go here: [url="https://forums.alliedmods.net/showthread.php?p=592536"]https://forums.alliedmods.net/showthread.php?p=592536[/url] 1. Download the 2 files from the 1st post: advertisements.smx advertisements.txt 2. Upload the advertisements.smx to /csgo/addons/sourcemod/plugins/ 3. Make any modifications to the advertisements you would like shown in the advertisements.txt file. 4. Upload advertisements.txt /csgo/addons/sourcemod/config/ 5. Restart your server You should now see your ads. There are different types of ways to display them, here is the legend: [b]Type[/b] This field can contain the following letters: C - A center message, like sm_csay. H - A hint message, like sm_hsay. M - A menu message, like sm_msay, but without the title or the Exit-option. 0 will still hide the message though. Will block 1-9 from switching weapons as long as it's showing. S - A chat message, like sm_say. It supports the following colors: {DEFAULT}, {TEAM}, {GREEN} and {LIGHTGREEN}. {TEAM} and {LIGHTGREEN} unfortunately don't work together in a single advertisement, so it's one or the other. For example: {GREEN}Current {LIGHTGREEN}Map: {DEFAULT}{CURRENTMAP} T A top-left message, like sm_tsay. It supports one of the following colors: {WHITE}, {RED}, {GREEN}, {BLUE}, {YELLOW}, {PURPLE}, {CYAN}, {ORANGE}, {PINK}, {OLIVE}, {LIME}, {VIOLET} and {LIGHTBLUE}. You can omit the color if you just want the normal color. For example to have an orange message, set text to: {ORANGE} Text here Multiple types per advertisement are allowed, so you can show a single advertisement in multiple places at the same time.
  16. This map looks pretty cool, not going to put it into the rotation, but it's out the server in case an admin wants to flip over to it. You start with a taser then if you run to the middle and hit "e" on the bar it will give you another taser. [attachment=21:4fa836f9adb54.jpg] [attachment=22:4fa8367f72feb.jpg] http://youtu.be/kmeviT8M5Eg
  17. Here are the optimum rate settings for the client side. The easiest way to set them so they will not change is by creating a Autoexec.cfg file. I've attach both 1 for a 60 tic server and for a 100 tic server. To make these work all you need to do is browse to: [CODE] C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg [/CODE] or wherever you installed Steam. Open up config.cfg and at the bottom of the file add: [CODE] exec autoexec.cfg [/CODE] Also make sure whichever file you download below you also put in the same directory as config.cfg. CS:GO 60 Tic Servers [attachment=2:autoexec.cfg] CS:GO 100 Tic Servers [attachment=3:autoexec.cfg]
  18. ManiMod finally started development for ManiMod on cs:go. Which admin plugin do you guys prefer or will be better? Back on CS:S I used ManiMod and it was the best in my opinion.
  19. Ugh, can't wait until this game is a bit more aged, they just rolled out another update that won't allow anyone to connect, updating the server now, should be fixed within 10 minutes or so.
  20. Trying to figure out how to change the default map on server restart for CS:GO. They have changed quite a bit in how the server settings work.
  21. MetaMod and SourceMod are now both working on CS:GO. Just got ours installed earlier. First install MetaMod: 1. Download the newest version here: (Be sure to pick the correct OS) [url="http://www.sourcemm.net/snapshots"]http://www.sourcemm.net/snapshots[/url] 2. Extract the package to your game folder. For example, for Counter-Strike:GO, you would have csgo/addons/metamod after extracting. If you are uploading to FTP, extract the files locally before transferring to your server's game fold 3. Go [url="http://www.metamodsource.net/?go=vdf"]here[/url] to generate your metamod.vdf file. Once finished upload it to csgo/addons/ 4. Restart your sever. 5. Type "meta version" in your server console. You should see the line like: "Loaded As: Valve Server Plugin." Next install SourceMod: 1. Download the newest version here: (Be sure to pick the correct OS) [url="http://www.sourcemod.net/snapshots.php"]http://www.sourcemod.net/snapshots.php[/url] 2. Extract the package to your game folder. If you are uploading to FTP, extract the files locally before transferring to your server's game folder. 3. Restart your server. 4. Check your install by typing this in console: [CODE] meta list [/CODE] You Should receive: [CODE] meta list Listing 1 plugin: [01] SourceMod (1.1.0.2489) by AlliedModders LLC [/CODE] You should then be able to use the SourceMod root console command, which can be invoked with simply: [CODE]sm[/CODE] Lastly, assuming you have already setup your administration user, you can test the in game menu by joining the server, and in the client console type the following: [CODE]sm_admin[/CODE]
  22. Just got my copy ordered yesterday. If you pre-order before the 14th then you get access to the game on the 14th. If you wait until after that then you will not be able to play until the 21st.
  23. Was just reading into the game a little more and I see there will be different game modes. Sounds like some modders may not have as much to do as Arms race will replace deathmatch mod and demolition will replace gungame mod. Global Offensive is planned to launch with Bomb Defusal, Hostage Rescue, and two new game modes called Arms Race and Demolition. These new modes are collectively referred to as "Arsenal mode" and are based on the popular gungame mod for Counter Strike and Counter Strike: Source. Unlike other game modes Arms Race is a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game. Demolition is a round based mode that removes weapon and equipment purchasing, instead challenging players by giving a set of progressively weaker weapons for each kill. Global Offensive adds new weapons and equipment not seen in previous installments, most notably the Molotov cocktail which temporarily covers a small area in fire, making it impossible to pass through without taking damage.
  24. CS:GO Gameplay Guide: M4A4 Rifle Tapping, Bursting, Spraying Recoil Control http://youtu.be/kUkp_v7PyBo
  25. Looks pretty good. [media]http://youtu.be/4ycbuZNRgZc[/media]
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