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Release Notes for 1/30/2013

[ NOTABLE ]
- Nerfed the Deagle.
- Added a feature to spectate friends games via GOTV.
-In 'Play With Friends,' if a friend is on an official matchmaking server the WATCH option will appear next to their name.
- DM immunity changes:
-Default immunity was raised to 10s.
-Moving cancels immunity.

[ MISC ]
- Fixed dedicated server memory leak.
- Reserved server with connected GOTV spectators will hold reservation after all players disconnected for at least TV delay time to allow spectators to watch the match to the end.
- Added convar sv_hibernate_punt_tv_clients to also punt lingering TV spectators after all players disconnected and at least TV delay time elapsed.
tv_snapshotrate will now correctly adjust client-side rates automatically for smooth spectating experience.
- Added convar tv_relayradio, 0 = off, 1 = relay team radio commands to GOTV (default value = 0).
- Added convar tv_relaytextchat, 0 = off, 1 = relay "say" chat only, 2 = relay "say" and "say_team" chat to GOTV (default value = 1).
- Team kills and team damage is now preserved for players in competitive games across disconnects and reconnects.
- Fixed a regression in naming of tv_autorecord demo files.



And boy was it nerfed...

=^.^=

 

 

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It needed to be nerfed. There's something wrong with its power when all you have to do is buy a nade and deagle and you are guaranteed a kill per round. At least 3 times last night alone I'd get naded down to 70-75 hp, then get shot in the hip with the deagle once and die...all while inflicting 80+ dmg on 3 hits from the AK47.

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