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Who uses cl_interp "0.00.1"?

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cl_autowepswitch "0" // so the weapon doesn't switch when you pick it up

// Makes the gun not move

cl_bob_lower_amt "5"
cl_bobamt_lat "0.1"
cl_bobamt_vert "0.1"
cl_bobcycle "0.980000"

The rates everyone cares about
cl_cmdrate "128"
cl_fixedcrosshairgap "3"
cl_updaterate "128"
rate 80000

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This issue has now been fixed.
[color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]- Fixed exploit where cl_interp restrictions could be bypassed.[/background][/size][/font][/color]

[color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]I also noticed.... [/background][/size][/font][/color][color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]- Spawn points are now randomized every round.... So that kinda sucks. I remember playing Dust2 and if everyone was lined up, that would mean that the T would spawn near B.[/background][/size][/font][/color]

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