FallenHoot Posted January 8, 2013 Share Posted January 8, 2013 cl_autowepswitch "0" // so the weapon doesn't switch when you pick it up // Makes the gun not move cl_bob_lower_amt "5" cl_bobamt_lat "0.1" cl_bobamt_vert "0.1" cl_bobcycle "0.980000" The rates everyone cares about cl_cmdrate "128" cl_fixedcrosshairgap "3" cl_updaterate "128" rate 80000 Link to comment Share on other sites More sharing options...
Guest Posted January 8, 2013 Share Posted January 8, 2013 So what does interp do at that level? Link to comment Share on other sites More sharing options...
Reverend37 Posted January 8, 2013 Share Posted January 8, 2013 it like drags the hitboxes for picking mid in Dust2... supposed to make it easier. Link to comment Share on other sites More sharing options...
Reverend37 Posted January 8, 2013 Share Posted January 8, 2013 [media]http://www.youtube.com/watch?v=K5rMv74hAj4[/media] Link to comment Share on other sites More sharing options...
Mr K1tty Posted January 8, 2013 Share Posted January 8, 2013 http://osgamers.net/forums/topic/642-this-is-worth-alook/ The interp thing is considered an exploit... FYI =^.^= Â Â Link to comment Share on other sites More sharing options...
FallenHoot Posted January 8, 2013 Author Share Posted January 8, 2013 Did not notice that post. I was mainly checking to see if anyone was using it? I also wanted to see what people had for configs. Thank you for letting me know that it was posted Mr.Kitty Link to comment Share on other sites More sharing options...
SylenT Posted January 8, 2013 Share Posted January 8, 2013 Tis cheaaaaaating! Link to comment Share on other sites More sharing options...
Puss in Boots Posted January 8, 2013 Share Posted January 8, 2013 No one would admit to it because as stated, it's an exploit which is against our rules. The more you know. Link to comment Share on other sites More sharing options...
Reverend37 Posted January 8, 2013 Share Posted January 8, 2013 Tupper interwebs hacking no go Link to comment Share on other sites More sharing options...
Mr K1tty Posted January 8, 2013 Share Posted January 8, 2013 [quote name='Puss in Boots' timestamp='1357649942' post='6384'] The more you know. [/quote] And knowing is half the battle! =^.^= Â Â Link to comment Share on other sites More sharing options...
FallenHoot Posted January 8, 2013 Author Share Posted January 8, 2013 When the next update comes out it will not be a issue. Link to comment Share on other sites More sharing options...
Hilikus Posted January 8, 2013 Share Posted January 8, 2013 I suspect we have some regulars that are using it. Yesterday, I died quite a few times in the manor posted in the above video. Very frustrating. Link to comment Share on other sites More sharing options...
HabaneroHero Posted January 8, 2013 Share Posted January 8, 2013 I concur! Link to comment Share on other sites More sharing options...
FallenHoot Posted January 10, 2013 Author Share Posted January 10, 2013 This issue has now been fixed. [color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]- Fixed exploit where cl_interp restrictions could be bypassed.[/background][/size][/font][/color] [color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]I also noticed.... [/background][/size][/font][/color][color=#BBBBBB][font=Arial, Helvetica, sans-serif][size=3][background=rgb(0, 0, 0)]- Spawn points are now randomized every round.... So that kinda sucks. I remember playing Dust2 and if everyone was lined up, that would mean that the T would spawn near B.[/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
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