Mr K1tty Posted March 21, 2013 Share Posted March 21, 2013 Release Notes for 3/21/2013- Added new Hostage Rescue map cs_militia - Update Hostage Rescue Mode rules - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match. - Hostages are now carried by CTs instead of following behind. - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.) - CTs win a round when the first hostage is rescued. - Reduced round timer. Round time is extended when the first hostage has been picked up. - Rebalanced money rewards to accommodate new rules. - Hostages now indicate whether they are above or below you on the radar. - cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points. - Added convars to modify new hostage rules -- mp_hostages_max - Sets the maximum number of hostages to spawn. -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage. -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations. -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations. -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round. -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt. - Added hostage entity properties for new hostage rules -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point. -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together. - The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb. - Players always play a quiet client-side jump sound that can only be heard by the jumper. - Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot. - The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides. - Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1. - Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind. - Fixed in-game clipping for triple-monitor rendering configurations. - Added overtime indicator to GOTV spectators miniscoreboard. - Radar should now correctly follow spectated player when spectating via GOTV. - Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages. - Steam overlay game details will now correctly show players score. - Fixed special characters of player name not correctly displaying in some UI elements. - Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match. =^.^= Link to comment Share on other sites More sharing options...
SylenT Posted March 22, 2013 Share Posted March 22, 2013 ZOMG MILITIA! Link to comment Share on other sites More sharing options...
Hilikus Posted March 22, 2013 Share Posted March 22, 2013 Interesting changes for hostage maps, me likes. Link to comment Share on other sites More sharing options...
Vanguard Posted March 22, 2013 Share Posted March 22, 2013 Interesting...can't wait to try it out. Especially the changes to cs maps / hostages / militia. Link to comment Share on other sites More sharing options...
Puss in Boots Posted March 22, 2013 Share Posted March 22, 2013 K1tty and I have both contacted Gallitin. Once he gets our message he will be able to update the servers. I apologize for the delay. Again, if people aren't familiar from past instances of a delay in a server update, only the server owner (Gallitin) is allowed to place heat tickets for server updates with our company. So I could call them all I wanted, they wouldn't give me the time of day. Link to comment Share on other sites More sharing options...
Stevary Posted March 22, 2013 Share Posted March 22, 2013 Looks like Office is gonna get interesting! Link to comment Share on other sites More sharing options...
nvts8a Posted March 22, 2013 Share Posted March 22, 2013 Looking forward to trying the hostage changes. Seems like a move in the right direction. Link to comment Share on other sites More sharing options...
darkcrypto23 Posted March 22, 2013 Share Posted March 22, 2013 Like all the new changes. Will definitely change the dynamics of the game for the better!!! Link to comment Share on other sites More sharing options...
zombi Posted March 22, 2013 Share Posted March 22, 2013 Hmmm...this should be interesting. It's almost becomes an escort-style game type. Link to comment Share on other sites More sharing options...
Reverend37 Posted March 22, 2013 Share Posted March 22, 2013 Oh ma Gerdddd Link to comment Share on other sites More sharing options...
Guest Posted March 23, 2013 Share Posted March 23, 2013 Militia, looks like fun. Link to comment Share on other sites More sharing options...
zombi Posted March 23, 2013 Share Posted March 23, 2013 Played it today. It's quite fun and balanced. Link to comment Share on other sites More sharing options...
Vanguard Posted March 23, 2013 Share Posted March 23, 2013 Agreed - at least on the first run through, militia was fun and balanced. Link to comment Share on other sites More sharing options...
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